OIYNUP
Maths, languages, coding and more, played as races, mazes and battles by three shape heroes.
- Design & branding: Brand
- Design & branding: Characters
- Design & branding: Worlds
- Design & branding: Game interface
- Development & gamedev: Game development
- 3D & AI: Game film
The task
OIYNUP turns school subjects into play for children. It needed a brand children love, heroes they want to dress up, worlds to run through, and a game that grows season by season.
What we did
Jean Ivanov leads design: the brand, the three shape heroes and their skins, six biomes around the home base, and the game interface. Irlen Turlykhanov leads development in Unity. The latest build adds a placement level that works out where each child should start, English and Kazakh, a seasonal battle pass, daily tasks, experience and nicknames, a redesigned interface and five new level types. The AI companion and motion recognition come next. Miras Nurgazin made the game film that shows the heroes running through the worlds.







Credits
- Jean Ivanov
- Design lead: brand, characters, worlds, interface
- Irlen Turlykhanov
- Lead developer
- Miras Nurgazin
- Game film



